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The type of the image. You may use a string or a number here.
The string may be one of:
- WindowBack
- RequesterBack
- ButtonBack
- ListBack
- TextBack
- PropBack
- PopupBack
- SelectedBack
- ListCursor
- ListSelect
- ListSelCur
- ArrowUp
- ArrowDown
- ArrowLeft
- ArrowRight
- CheckMark
- RadioButton
- Cycle
- PopUp
- PopFile
- PopDrawer
- PropKnob
- Drawer
- HardDisk
- Disk
- Chip
- Volume
- RegisterBack
- Network
- Assign
- TapePlay
- TapePlayBack
- TapePause
- TapeStop
- TapeRecord
- GroupBack
- SliderBack
- SliderKnob
- TapeUp
- TapeDown
- PageBack
- ReadListBack
- Background
- Shadow
- Shine
- Fill
- ShadowBack
- ShadowFill
- ShadowShine
- FillBack
- FillShine
- ShineBack
- FillBack2
- HShineBack
- HShadowBack
- HShineShine
- HShadowShadow
- Markshine
- MarkHalfShine
- MarkBackground
Or a MUI image specification:
- 0:<x> where <x> is an integer identifying a builtin pattern
- 2:<r>,<g>,<b> where <r>, <g> <b> are 32-bit RGB
color values specified as 8-digit hex string (e.g. 00000000 or ffffffff). Kick 2.x users
will get an empty image
- 3:<n> where <n> is the name of an external boopsi image class
- 4:<n> where <n> is the name of an external MUI brush
- 5:<n> where <n> is the name of an external picture file that should be
loaded with datatypes. Kick 2.x users will get an empty image
- 6:<x> where <x> is an integer identifying a preconfigured image/background
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